World of Clockz

Troubles at the Gate

"Let us the **** in!"

The gnome, Mulch Flemming, found himself at the West Gate of Riverside, as per the instructions of a notice to do so. However, when he went to the door, the gatekeeper refused entry, and was turned away to a nearby camp filled with other adventurers who were turned away. Finding the place busy, he settled into the most secluded corner he could find. There, he met several other aggravated adventurers.

After a discussion, they decided to force their way through the gate, however, a man stopped them before they got in. This man said he was looking for a small group to assist in a dangerous matter, and bid the adventurers to follow. He took the adventurers to Lt. Farnor, a military adviser for those in the area. He told the party that a cave-in put miners attempting to harvest the magic ore in the mountain.

After a small chat, the party went on its way. Reaching Minesmith, the party found mourners for those in the mountain, and tried to console them, some better than others. They then proceeded to hurry up the mountain as the Sun was going down. They found a man claiming to be guarding the path, but after a discussion, found him to be a fake. After killing his goblin accomplice and capturing him, the party tried interrogating him. Upon seeing Gormak’s eye patch, he began to panic, and jumped off the path, much to the chagrin of the party. Not to be discouraged, they proceeded up the mountain to find the entrance of the mine.

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