World of Clockz

The Burning Bear
To the Bloated Boar

The party, coming to after casualties at the hands (teeth) of the Undead Sharkenbear, went on the offensive. Catching up to the bear, Moto and Kara were able to stop it and set it aflame. Meanwhile, Mulch Flemming was able to help revive Gormak. Sadly, Thandrul did not survive his injuries, and he died. The party traveled back to their horses and made their way back to town. Ulger and Kara were able to set up funeral services while Moto received the next assignment. Resting from their injuries, the party regrouped in the morning.

Heading to the Bloated Boar Inn, a local hunter’s tavern, the party sought a man by the name of Orsen Palon. The party split up to ask about him, search for clues, and meet an interesting character…

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The Bear
Sharks too

The party, returning for various sorts of carousal, found their ways back to Farnor. After debriefing, he sent them on a misson to find a beast lying in the woods…

The Undead Sharkenbear did a load of damage before attempting to flee…

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Into the Mine
Something Hairy

The party arrived at the entrance to the mine and entered it. Once inside, they found themselves against a gnoll and its hyena accomplices. After a quick fight wherein the party destroyed their enemies, they found the miners trapped behind a wall of rubble. Using the explosives given by Farnor, the party was able to get the miners out. Sadly, one of the miners was dead due to falling rocks.

Carefully making their way back down the mountain, the miners went back to their houses, happy to be reunited with family. Thanking them, the leader of the miners, Grim, invited them to stay with his family for the night. Ulger, his nephew, led them home, and they were fed and given bedding. Ulger, upon suggestion by Miashi, decided that he would join up with the party. His aunt and uncle allowed it.

The next day, rising rested, the party returned to Riverside and informed the Lieutenant of the good news. He rewarded the party, and informed them that he would need their help again in the future. They left. Once outside, however, Miashi got in an argument with Gormak over the information shared in the meeting. They separated.

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Troubles at the Gate
"Let us the **** in!"

The gnome, Mulch Flemming, found himself at the West Gate of Riverside, as per the instructions of a notice to do so. However, when he went to the door, the gatekeeper refused entry, and was turned away to a nearby camp filled with other adventurers who were turned away. Finding the place busy, he settled into the most secluded corner he could find. There, he met several other aggravated adventurers.

After a discussion, they decided to force their way through the gate, however, a man stopped them before they got in. This man said he was looking for a small group to assist in a dangerous matter, and bid the adventurers to follow. He took the adventurers to Lt. Farnor, a military adviser for those in the area. He told the party that a cave-in put miners attempting to harvest the magic ore in the mountain.

After a small chat, the party went on its way. Reaching Minesmith, the party found mourners for those in the mountain, and tried to console them, some better than others. They then proceeded to hurry up the mountain as the Sun was going down. They found a man claiming to be guarding the path, but after a discussion, found him to be a fake. After killing his goblin accomplice and capturing him, the party tried interrogating him. Upon seeing Gormak’s eye patch, he began to panic, and jumped off the path, much to the chagrin of the party. Not to be discouraged, they proceeded up the mountain to find the entrance of the mine.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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